Discover Assets
simListAssets queries the Unreal asset registry. Supply a regular expression to filter matches.
Spawn Project Assets
simSpawnObject places an asset that ships with the current map.
object_name— Desired actor name; pass an empty string to auto-generate.asset_name— Unreal asset path.object_tags— Optional tags for later filtering.pose—Posein world coordinates.scale— Uniform or per-axis scaling withVector3r.physics_enabled— Enable physics on spawn.
Spawn External Meshes
Load glTF/glb meshes from disk or the web at runtime. Both variants return the spawned actor name on success.is_unlit— Disable dynamic lighting (useful for emissive billboards).complex_collision— Use triangle-mesh collisions instead of primitives.nav_enabled— Include the mesh in navigation mesh generation.
Adjust Materials at Runtime
After spawning, update materials or textures without reloading the asset.simSetObjectMaterialFromTextureURL to stream textures from remote sources.
Clean Up
Destroy objects when they are no longer needed.Pair runtime spawning with Pose Control to position assets precisely before capturing data.